Friday, 27 January 2017
Street (3D Model) Start.
Today I began modelling the street for my animation. This model will be static with no animation and will set the scene for my other models that will animate. For instance the turrets positioned at one end of the street, the tanks moving through it and the helicopter flying over the top. With this model I kept the detail quite low in terms of the poly count to take into account render time, the fact that it will not have animation and the render time it will take for my other models because of the detail they have. I will include a variety of house models for the street as the same house model throughout would like too boring and less appealing.
Wednesday, 25 January 2017
Tank (3D Model) Final - No Texture.
The screenshots below show the final tank model asset with no textures in wireframe and smooth mode. As you can see the model has progressed from my last post with little details added to the main body of the tank such as the coaxial machine gun and engine grate. I have also rigged the tank tracks using a Maya plugin called MASH so that they animate perfectly when I playblast test the model. The tank is now ready to animate, all that is left to do is texturing.
Thursday, 19 January 2017
Tank (3D Model) In Progress.
The screenshot below shows the progress that I have made so far on the tank 3D model. I have already modelled the tank turret which only leaves the tank body and tracks to do. I have also positioned the rotate axis correctly so that the turret will rotate perfectly when it comes to animating the tank. I have also added detail to the turret such as the hatches and the spare tank tracks on the side.
Wednesday, 11 January 2017
Tank (3D Model) Start.
Today I started modelling a Tiger tank for my final project using Maya 2016. This will have the most parts to animate which includes the turret, turret barrel, machine gun and the tank tracks. This is a complex model so like with the helicopter will take some time to model with a high level of detail. I will incorporate a high level of detail like with the helicopter to bring it to life.
Tuesday, 10 January 2017
Helicopter (3D Model) Final - No Texture.
The screenshots below show the final helicopter model asset without textures in both wireframe and smooth mode. As you can see this model has a very high level of detail and a lot of features representing a close to real life helicopter. In terms of the next stage I will texture this model to bring it to life and then work on the animating features so that the model is ready to be implemented into my final scene.
Monday, 2 January 2017
Helicopter (3D Model) In Progress.
The screenshot below shows the progress that I have made so far on the helicopter 3D model. As you can see I have already achieved the main shape of the helicopter but detail like the rockets, rotors and wheels are still yet to be added. So far I am happy with the progress I have made and am on course to achieve a highly detailed model.
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