The screenshot below shows a rendered test shot of my animation with one of my nfluid simulations. The simulation is the burning fire for the destroyed tank on the street. It took me a lot of time to get the desired look for the fire and to make sure it was detailed enough in terms of quality to reflect the detail in the overall scene. To start with the simulation kept causing Maya to crash, I then found that I did not cache the simulation using ncache but this was not the problem. The problem was that my base resolution for the nfluid simulation was too high which was causing Maya to crash when I tried to batch render. The highest I could get the resolution was 70, any higher and Maya would crash when I tried to render. For the most part the simulation looks very good and I am happy with the level of detail it has, it also has good shadow casting and is reflecting well in the windows in the building at the end of the street.
The next stage is to add more nfluid simulations including the tank firing, turret explosions and helicopter rockets firing, all will occur throughout the rest of the animation.
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