The link below is for my early prototype show-reel which shows my models in turntable still shots as well as my street scene which will set the scene for my animation.
https://www.youtube.com/watch?v=xUqsuCQFWcg
Saturday, 4 February 2017
Friday, 3 February 2017
Street (3D Model) Rendered - No Texture - Test Shots.
The screenshots below were render shots that I tested on the street model using mental ray at high quality as well as using physical sun and sky to light the model. It came out quite well considering I included different types of houses for the model just to give more variety and not make it a boring street model. As this will have no animation and will be a static model it makes for a great scene setter for my other models. I have also kept the model relatively small in scale because when I position my camera at the right angle for animation you will only be able to see down the street so for the purpose of render time I kept the scale quite small.
Thursday, 2 February 2017
Turret (3D Model) Rendered - No Texture - Test Shots.
The screenshots below were render shots that I tested on the turret model using mental ray at high quality as well as using physical sun and sky to light the model. Again like with the other models the detail really stood out with the lighting and I am happy with the results. Once I have textured this model it will look much more detailed and realistic which will also be good for when I come to animating the model.
Tank (3D Model) Rendered - No Texture - Test Shots.
The screenshots below were render shots that I tested on the tank model using mental ray at high quality as well as using physical sun and sky to light the model. As you can see the detail on the tank really comes through especially with the model lighted slightly. Again as with the helicopter once the tank is textured it will look much more detailed and realistic but I am happy with the results so far.
Helicopter (3D Model) Rendered - No Texture - Test Shots.
The screenshots below were render shots that I tested on the helicopter model using mental ray at high quality as well as using physical sun and sky to light the model. The results were were very good, the detail on the helicopter stood out well. When I come to render the textured model in the animated scene it should look very detailed and realistic.
Street (3D Model) Final - No Texture.
The screenshots below show the finished street model both in wireframe and smooth mode. As you can see I have added the additional house models to the scene and positioned them to make it look like your typical street with different buildings. Although this model will be static in the animation and I have kept the detail to a minimum the street as a whole looks quite detailed. It will also add another level to the animation as a whole.
Wednesday, 1 February 2017
Street (3D Model) In Progress.
The screenshot below shows the progress I have made with the street model. As you can see I have the base layout of the street done with some houses. The two house models in the screenshot are a two story house and a bungalow with a garage. I have yet to model two more house models to complete the street but so far it looks good. You can start to see how the scene will be set with the camera positioned in the middle of the street at one end to capture all the animation action with regards to my other models.
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