Today I finished the texturing for the helicopter model. I used mia_material_x for the model, I also applied different presets such as chrome for the rotor blade connectors and the barrel of the under-mounted machine gun. I used the metal preset for the helicopter body and other features such as the weaponry. I used the rubber preset for the wheels and the outside structure of the machine gun. I then applied a blinn to the cockpit and made it transparent to give a see through glass effect to the cockpit windows adding realism. I did not use any UV's or bump-maps for this model as the model will fly over the camera and will not be close enough to see any texture detail if I added any. I took this into account so that it would help keep my render time down considering I will have lots going on in my animation scene.
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