Today I finished the texturing for the street model. For use I mainly used the lambert material as I applied image texturing and bump maps to the buildings in the scene. For the large building at the back I just used the standard lambert with a colour as my camera will be too far away in the actual scene to see the detail of the building. I also used the standard lambert with a colour for both the pavement and the road as I thought this would suit the scene better rather then the scene be completely image based texturing and bump maps. I also used the standard blinn material with reflection for the windows of all the buildings to add more realism to the scene as well as detail.
No comments:
Post a Comment